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Game Design time again!

  • [BBF]Corruption_Echoes
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Game Design time again! was created by [BBF]Corruption_Echoes

Hey guys working on a platformer/beat-em-up currently and as usual in desperate need of an artist! The theme of the game is that your going from area to area attacking and destroying enemy fortresses fighting your way through piles of enemies with good timing, jumping and a sword,bow,and pile of gadgets! anyone who'd like to try their hands at drawing 30x30 sprites can msg me for some details about this!

Stuff that's needed includes
-Main Character(knight/rogue/dragon?)
-Enemies(lots and lots of enemies)
-TileSets
-Powerups/coins/pickup stuff
-Arrow
-Bow
-Sword
-Swing animation/s
-Alternate sprites for any of the above
-HUD elements

due to this being a commercial venture, payment is in %/profit paid everytime I get paid by desura/steam/google play etc. And your name will obviously be in the credits.
13 Dec 2014 02:08 #53047

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Replied by [BBF]Zodiac13 on topic Game Design time again!

oh is this one going to be styled kinda like Golden Sword?
[align=center:2lra7q9k]

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[/align:2lra7q9k]
14 Dec 2014 21:59 #53051

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  • [BBF]Corruption_Echoes
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Replied by [BBF]Corruption_Echoes on topic Game Design time again!

earliest alpha build here
www.mediafire.com/folder/dbcw4xxslxufz4i,y5ofkvgsnsfdccy/shared
controls are arrow keys+ F and shift for projectiles and Space for the unanimated melee attack
currently have 3 enemy types(snail,big snail, flying snail) and 2 map tilesets rock and castle
17 Dec 2014 23:14 #53069

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  • [BBF]Guardianxz
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Replied by [BBF]Guardianxz on topic Game Design time again!

When is your seed spawning in the overworld Corruption.??
18 Dec 2014 02:09 #53072

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  • [BBF]Corruption_Echoes
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Replied by [BBF]Corruption_Echoes on topic Game Design time again!

work on project Platform continues with new art assets, mechanics and idea's for systems slowly falling into place!
Recently added mechanics are
-Arrows, when shot harm enemies or if they strike terrain become platforms
-Rideable enemies, You can stand on any enemy with the "platform" boolean set
-Grabbing enemies, Enemies with this boolean can grab onto you and move you around
-Activation Radius, Enemies like the potato can detect the player and take actions when they approach
[ATTACH=CONFIG]425[/ATTACH][ATTACH=CONFIG]426[/ATTACH][ATTACH=CONFIG]427[/ATTACH]
03 Jan 2015 20:01 #53236

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Replied by [BBF]Bobarian on topic Game Design time again!

What is cool is that you can use the arrows as a ladder?

It kinda makes me think of like a spy or someone sneaking into a castle or something using the arrows.

Btw, I dig that music.
03 Jan 2015 21:10 #53237

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