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DayZ Breaking Point

  • [BBF]Zodiac13
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DayZ Breaking Point was created by [BBF]Zodiac13

This is a new mod for DayZ that uses the Churnerus map but with a lot of really cool things added to it kinda like DayZ+ did. Here is a video.

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What do you guys think of maybe switching to this once it is supported by DayZ Commander?
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31 Mar 2013 16:18 #36469

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Replied by [BBF]Zodiac13 on topic DayZ Breaking Point

Here is another video that shows night time.

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01 Apr 2013 01:54 #36499

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Replied by [BBF]Zodiac13 on topic DayZ Breaking Point

Here is some more info about it. www.thezombieinfection.com/index.php?/topic/730-ca-27-released/ Also I think HFB has/will have support for this mod.
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11 Apr 2013 15:03 #36957

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  • [BBF]Corruption_Echoes
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Replied by [BBF]Corruption_Echoes on topic DayZ Breaking Point

I'm starting to wonder how easy these maps are to make considering the number of them being pumped out by the arma community >.>
11 Apr 2013 15:23 #36959

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Replied by [BBF]ZERØ on topic DayZ Breaking Point

now we have a problem...we are on a map now and tryin to move to I44 if the votes go threw, but before the poll even closes yall are tryin to promote new ones...switching maps is cake but then RPG and myself (mainly RPG) have to figure out everything admin wise not to mention the re-scripting that needs to be done...so lets jus cool the jets down
11 Apr 2013 15:30 #36960

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Replied by [BBF]Chaser on topic DayZ Breaking Point

This was mentioned a while back by Zodiac i think the new posts are mostly just updates.
11 Apr 2013 15:47 #36961

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Replied by [BBF]Zodiac13 on topic DayZ Breaking Point

Breaking point is still in development and isn't even supported by DayZ Commander yet. This is a further down the road idea.
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11 Apr 2013 16:34 #36963

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Replied by [BBF]RpG-Spot on topic DayZ Breaking Point


Arma II is built off of an engine that allows the modding community to go crazy, which is why the hacking is also inevitably bad.
"the univer doesn\'t just our solar system" -Doforcash
11 Apr 2013 20:38 #36969

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