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Mcmmo?

  • [BBF]Corruption_Echoes
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Mcmmo? was created by [BBF]Corruption_Echoes

doing some Misc plugins currently and i've heard you guys used to run MCMMO and wanted to know whether you guys enjoyed it, if you'd like it again, and reasons for or against it :)
04 Apr 2013 08:36 #36636

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Replied by [BBF]C5mith on topic Mcmmo?

NOOOO!!!!!! Having the ability to kill an opponent in one punch is too far!
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04 Apr 2013 09:25 #36638

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Replied by [BBF]Corruption_Echoes on topic Mcmmo?

looking at the config options we can enable and disable parts as we choose(such as unarmed, tried that one and i was 2 shotting sheep at lvl 1 >.>)
04 Apr 2013 09:36 #36640

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Replied by [C] TurtleG1rl on topic Mcmmo?


That was only Mike.
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04 Apr 2013 10:26 #36644

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Replied by [BBF]C5mith on topic Mcmmo?


and piccoman
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04 Apr 2013 10:46 #36646

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Replied by [BBF]Vyndorn on topic Mcmmo?

I like MCMMO because it creates leader board competition, but some of the perks need to be disabled (the combat ones specifically)
Originally Joined May 13th, 2008.
Former CoD4(PC) Moral Officer/Minecraft 2nd Lt, CGC, GC.
The artist formerly known as [BBF]Phantom.
04 Apr 2013 14:12 #36648

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Replied by [BBF]Chaser on topic Mcmmo?

MCMMO is a great plugin the issue we had with it is that the regular guest just doesn't know enough about the plugin to use it.

MCMMO is sort of likel Tekkit and it only appeals to some major MC players. When it was installed we had a custom setup and over time fine tuned it but even then only a few players used it.

If it were added alot of fine tuning would need to take place its also such a bulky plugin that you may need to even the RAM between the two servers a little better but only time will tell on that one.
04 Apr 2013 14:22 #36649

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Replied by [BBF]Corruption_Echoes on topic Mcmmo?

did some thorough testing and tuning today and mcmmo seems to be fairly easy to learnt he basics of but the more awkward features such as acrobatics roll mechanic wouldn't be discovered by accident, so far the tuning i've doen is
-Clean up the backend processing(less RAM usage)
-Even out the excavation loot table
-Attempt to set level cap to 100, realize everything is designed around lvl 1000.
-Adjust early fishing loot
-Disable unarmed
-Trying to decide whether to disable repair.(the uncrafting aspect is interesting)
-Rewrote the archery coding to actually work at a decent level
04 Apr 2013 15:26 #36656

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Replied by [C]reddraonxd on topic Mcmmo?


well imagine what mike was like at 100 or something like that, he was 2 shotting players in diamond armour.
04 Apr 2013 15:43 #36661

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Replied by [C]J5smith on topic Mcmmo?

Well... I wasn't a cadet before this soooo....
04 Apr 2013 19:39 #36671

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