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Project LodeMines [Shadow Mines]

  • [BBF]Corruption_Echoes
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Project LodeMines [Shadow Mines] was created by [BBF]Corruption_Echoes

Figured I'd give everyone a brief description of exactly what the LodeMines I'm implementing currently are, I've never seen the previous LodeMines and thus can't base it off the previous versions but i believe the core concepts are fairly simple,

-High Difficulty, the lodemines are an open PvP enviroment with a terrain style designed to crush the player, Everything is cranked to 11 for the first map.

-High Reward, with such a massive difficulty scale comes the need for rewards of epic proportions nowhere else will you find so much resource, the LodeMines are the richest lands ever seen.

-Custom Mobs, Including a "world opening event" for each map.

-Multiple Maps, The LodeMines is not just a single map while the first map coming out nicknamed the "Shadow Mines" represents the LodeMines perfectly, it is not the only map planned.

As usual feel free to leave questions, concerns, and suggestions here as the server is for the players not the admins.

Note that project LodeMines is implemented via custom world gen scripting and thus can be reset/randomized as neccesary(after completion activating it on any future server will take minutes not days.)
31 Mar 2013 12:21 #36467

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  • [BBF]Corruption_Echoes
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Replied by [BBF]Corruption_Echoes on topic Project LodeMines [Shadow Mines]

For those using Rei's minimap you may notice that the magnetic waves in the LodeMines prevent it's mapping and deathpoint functionalities! I've also discovered the technology for super deep worlds and will be having a vote before the next world gen for wether we wish to use this tech(imagine a depth of 200!)
31 Mar 2013 20:19 #36472

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Replied by [BBF]Zodiac13 on topic Project LodeMines [Shadow Mines]

Sounds pretty cool. Might we see some of these world modifications in Korcraft some day?
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31 Mar 2013 22:36 #36484

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Replied by [BBF]Corruption_Echoes on topic Project LodeMines [Shadow Mines]

the next korcraft world will definitely have a changed depth setup! which will mean i need to fight with windmills >.>
31 Mar 2013 22:42 #36485

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Replied by [BBF]Chaser on topic Project LodeMines [Shadow Mines]

Changed depth as in more than the 200 some currently or as in raising the ground level from 64ish to like 120ish using terrain control?
31 Mar 2013 22:49 #36487

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  • [BBF]KingKrafter101
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Replied by [BBF]KingKrafter101 on topic Project LodeMines [Shadow Mines]

Sounds completely horrifying and ultimately too scary to implement... :O... But it also sounds pretty cool
31 Mar 2013 22:54 #36488

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  • [BBF]Corruption_Echoes
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Replied by [BBF]Corruption_Echoes on topic Project LodeMines [Shadow Mines]

water level is 200, and water is obsidian muahahahah
31 Mar 2013 23:09 #36490

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Replied by [C]J5smith on topic Project LodeMines [Shadow Mines]

I think that it would be a great addition and i like the standards to what you are suggesting, so i think it would be great to add it.
01 Apr 2013 21:08 #36528

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